Updates

The following is the record of public game progress for March 1st, 2025 through December 31st, 2025.

  • New/updated helpfiles: attack, carpentry, fire, limp, throwing
  • Updated items: bone-tipped arrows, cowrie-fringed satchels, cowrie shell bracelets, cowrie shell necklaces, crude arrows, decorated wooden arrows, flint-tipped arrows, glass arrowheads, iron-tipped arrows, iron-tipped bolts, knotted ropes, obsidian-tipped arrows, ropes, steel-tipped arrows, steel-tipped bolts, stone-tipped arrows
  • New recall definitions: mixed seashells
  • Buying keys for owned and lockable properties now properly generates a new key instead of popping the door open. Spare keys can be purchased whether or not the property's door is locked or closed.
  • Hiding and sneaking while in watery areas (i.e. rooms where a character has to swim to traverse them) is now only possible if the subject is either amphibious or fully aquatic.
  • Arrows and crossbow bolts can now be dismantled; this only returns their arrowheads, as well as leather cord or twine for things that use it, and the resulting parts can be integrated into new ammo the same as any other dismantled tool or weapon head.
  • Characters can now use the "kill foe" syntax to begin attacking an opponent they aren't already fighting, such as if they intentionally do not have retaliate actions set. If there are multiple attackers, one will be chosen at random. "fire <ranged weapon> at foe" and "throw <object> at foe" will instead try to make a single ranged attack on a randomly-selected valid target. Assailants a character can't see cannot be targeted through this syntax.
  • The "survey" command now no longer prints excessive duplicate messages for players using screenreaders. This applies to reporting water, warning if a character is currently in water, and checking for nearby landmarks. It also gives slightly more flavorful descriptions of bodies of water based on how many connected water tiles the character can perceive, as well as information reflecting whether a character is swimming, floating, or aboard a boat (and whether that boat is docked or moving somewhere). Wasted oceans, lakes, and river combining may not be as accurate as other waters due to how they are stored in map data. Players not using screenreader mode will not notice any changes.
  • Screenreader users now get appropriately-formatted messages when using "survey" while aboard a ferry, including a line reflecting whether the ship is currently in motion or has its gangplank extended. When used on player boats, "survey" with screenreader mode active will mention whether the ship is docked, whether it's moving, and what kind of water it's in (if any).
  • It is now possible to target containers with the "forage" command, i.e. "forage into sack" or "forage for materials into basket."
  • Using the "gather <thing> into <container>" syntax now has a proper commonsense check to try to open containers if they are closed, rather than always stopping after telling the player the container needs to be open first.
  • The "hunger" command now functions while unconscious to match "info" behavior.

Back to Index